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Unit SOP

10th Special Forces Group

Standard Operating Procedure

 

Message from the Commander

 

Welcome to the 10th Special Forces Group (Airborne) Realism Unit! You are bearing the colors of one of the finest units in Arma 3. With that being said, this policy and procedure manual is crucial to the success of the unit, and the overall image of the unit. Keep in mind while conducting training and operations, that your success is dependent on your ability to shoot, move, and communicate, before all other tasks at hand. We are counting on all enlisted and officers alike to conduct themselves in accordance with this manual.”

 

“De Opresso Liber"

 

10th SFG Command Team

 

 

 

General Orders

Any breach of General Orders will result in the enactment of the 3 Strike Policy:

Strike #1: You will receive a verbal warning.

Strike #2: You will be banned for 24 hours.

Strike #3: You will be officially discharged/court martial from the unit.

 

*All orders are subject to change*

 

  1. No recruiting for any other unit.

  2. No poaching members from other units.

  3. No racial remarks, slurs, or other intentional prejudice towards any individual or group.

  4. No harassment towards any individuals within the TeamSpeak, game servers, or website.

  5. Screamers or jump scares are not allowed.

  6. Pornography provided via external link, video, or photograph is not allowed, this includes TeamSpeak avatars.

  7. Treat others the way you wish to be treated.

  8. Do not abuse rank, powers, or permissions within TeamSpeak, game servers, or the website.

  9. While conducting any official unit business every member must address their seniors with respect (i.e. Sergeant, Chief, Sir, Ma’am or similar form of general respect).

  10. No intentional destruction of green zone structures, vehicles, or personnel while in the game server(s).

  11. No dual clanning. Reference membership requirement.

 

Recruitment and Indoctrination

 

Listed below are the steps for recruitment into the unit as outlined by the recruitment SOP.

Step 1: Joining the Discord

The recruitment process starts once a user joins the discord. By joining the discord the user takes their first step into joining the unit.

Step 2: Application Process

After the user joins the discord they will fill out the application posted in the applications channel in discord. Users must complete this within 24 hours of joining the discord or they will be removed for inactivity. Once the interview is complete the applicant is required to notify a recruiter in the discord that their application is complete. They can do so by doing @recruiter.

Step 3: Interview Process

After the user completes the application and contacts a recruiter the recruiter must figure out a time when they can interview the applicant. Questions for the interview are completely up to the recruiter. Once the interview is complete, the recruiter and recruit will look over the training pipeline schedule and schedule them to attend the required training sessions.

Step 4: Basic Training

The most important part of the recruitment process is to make sure the recruit joins on their basic training date. The recruiter must make sure the recruit has the correct preset and server information for the basic training. It is the recruiters responsibility to make sure their recruit makes it to the training. The recruiter must be online and at the training for the beginning of it. Once the recruit is in the server they will be met by their recruiter and will be given a kit for their basic training. Once they have received that they will be put on the bus and be brought to the basic training grounds.

Step 5: Transfer of Responsibility

The last stage of the recruitment process is the transfer of responsibility. Once the recruit and recruiter arrive at the basic training grounds the recruiter will transfer the responsibility of the recruit to the drill instructors. Completing this marks the end of the recruitment process.

 

Recruit Requirements

Age Requirement

Each recruit joining the unit must be the age of 17 or they can be 16 years old with an age waiver filled out and signed by a recruiter. If the recruit is waived due to age, the recruit will be on a probationary period that will consist of 1 month after the completion of their pipeline. 

Hours Requirement

Each recruit must have at least 100 hours of the game if they are joining ground, and 200 hours if they are joining the air detachment. We are looking for experienced arma 3 players not new arma players. The recruit may have this waived at the recruiters discretion.

Microphone Requirement

Each recruit must have a working headset that performs well. During the interview phase if the recruiter seems like they don't have a good microphone they can be declined entry into the unit. 

Maturity Requirement

Each recruit must be mature. We are looking for people that fit in with the core group of the unit and we do not need anyone that we have to worry about or anyone that cant live up to the standards of the rest of the unit.

DLC Requirement

Each recruit must own legal copies of Western Sahara, Apex, Global Mobilization and Contact ARMA III DLCs. If the recruit cannot afford to purchase the DLCs, the recruit may be gifted the DLCs after the completion of their pipeline. 

Membership Requirement

Each recruit is required to not be a member of any other realism/milsim group. Other units are exceptional such as Star Wars, Halo, Warhammer etc. if the schedule of that unit does not restrict the recruit from attending operations and training. The recruit is also not allowed to violate other unit SOPs while a member of this unit.

 

Mandatory Events

Field Training Exercises:

a.) Ensure that you are on-time during FTX/STX and have reported to your first line supervisor prior to formation. Accountability is a big part of any operation. Reporting in a timely manner allows unit coordination and effective training.

 

b.) Conduct training to standard. Ensure that you are listening to your leadership during any class/block of instruction. That is the point behind training, to ensure that Combat effectiveness is no less than 100%.

 

Sunday Operations:

a.) Ensure that you are on-time during Sunday operations and have reported to your first line supervisor prior to formation. Accountability is a big part of any operation. Reporting in a timely manner allows Unit Coordination and effective operational capability. 

 

b.) We do understand that real-life issues come first, however, if a member cannot make events consistently there will be a hold placed on the member’s advancement within the unit. The member will also be moved to reserve status where their requirements will be changed. If they are still unable to meet the requirements of a reservist, they may be removed from the unit.

 

2200 Rule:

Between the hours of 2200-0500 EST it is considered to be off duty hours in TeamSpeak, this means that the rigidity of this unit will loosen to a certain extent. This rule does not apply to general orders: 1, 2, 5, 6, or 8. This rule will also become void if a member takes offense towards any action (verbal or otherwise) during off duty hours, all similar actions must cease immediately, any further attempts at similar actions will result in the prosecution of any involved entities. The exception to policy is social activities conducted in the “mandatory fun zone” on teamspeak and channels in discord not dedicated to unit related topics. These channels should preserve this unit’s core values as well as the general orders as stated above.

 

Leave of Absence

A leave of absence excuses a member’s inactivity over the requested time off. Filing for leave is the best way for a member to handle the balance between activity in this unit and real life. Real life is always a priority over this unit, but out of respect for the unit, filing for leave allows the unit to respect your real life schedule.

Policy:

  • Three or fewer days of absence, a leave request is not required, but it is recommended to inform the most direct chain in your command.

  • All leave requests will be approved as long as the request is within reason (i.e. not past three months).

  • Extended leave requests are defined as longer than fourteen days.

  • Unknown return from leave is understandable, as long as the member has explained the reasoning to someone in their chain of command or includes it in their request. This is also known as a “special circumstance” leave of absence.

  • Any special circumstance leave of absence will be voided after three or more months of no contact, after which the member is subjugated to the inactivity discharge policy.

  • All members on sanctioned leave are subjugated to the reserves policy.

  • Members under investigation that have filed for leave will be approved, however, the investigation and/or prosecution will continue upon the member’s return.

  • Time extending beyond the return of leave will follow the same pattern of events as an inactive member.

 

Transfers

Transfers are the simple act of going from one section to another. Most transfers are quickly approved and rosters updated. However, transfers will be denied if the transfer causes an undesired change in the larger scheme of the unit. The fallout of said transfers is always deliberated on before making a final decision, filing for a transfer will never have a guaranteed favorable action in light of the transferee.

 

  • For approval, both the member’s current section leader and new section leader must sign off on the transfer.

  • After transfer approval, the transferee will have a seven day grace period to maintain or recall their own transfer order, after the grace period the member will have to wait at least thirty days until they are allowed to transfer again.

 

Reserves

Reserves are essentially the overflow preventer for the unit, when all current sections are closed or full, reserves serve the role to give members the freedom of being able to attend official events, without having an officially assigned role within the unit. Reserves also serve the role of “filtering” out the inactive and/or the unmotivated members of the unit that are currently placed in active roles within the unit. This basically means that should a member fulfill the outlined definition of inactivity within the discharge policy, they will be placed in the reserves. Reserves can also apply to active members of the unit that cannot necessarily afford the time out of their real life schedule to take a fully active role in the unit, but can still attend events on an occasion. Members on sanctioned leave will always risk the possibility of being transferred to reserves during their leave if an active role has to be filled, this decision will be made by the unit command team.

 

Discharge

Discharge from this unit can happen in one of five ways: inactivity, administrative (punitive), self, honorable, and retirement. Exceptions to policy will be handled on a case-by-case basis.

Inactive:

  • Inactivity is defined by: members that are not fulfilling their active roles within the unit (i.e. consistent absence from mandatory events). Members are considered inactive after not attending 3 out of the 4 mandatory Sunday operations in a 30 day time period. Inactive members will be transferred to reserves after seven days of marked inactivity; if after seven days, following the transfer to reserves, the member is still inactive the member will be discharged. Inactive discharges will be followed with a thirty day “blacklist” of that member, in other words, that member cannot re-enlist until thirty days following the discharge.

Administrative:

  • This is a punitive action, should a member disregard any or all of the general orders, they will be punitively discharged. Other circumstances can call for administrative discharge as decided by unit leadership. Following an administrative discharge there will be at least a sixty day “blacklist” period or period of extended length defined by a member of senior leadership:

Self:

  • Self discharge applies only when a member formally requests/files for discharge of themselves. Once the request has been processed there will be no retraction of the discharge. Members who wish to reenlist will be handled on a case by case basis by unit leadership and may be required to go through retraining.

Honorable:

  • Honorable discharges are for members that have earned the respect of the unit as well as put in time and service over six months. This type of discharge follows self-discharge policies, however, if the member desires to come back to the unit at any point, retirement would be a better option. Honorable discharges must be approved by a senior leadership member or the S-1 personnel Chief/Officer.

Retirement:

  • Retirement is for members that have served six months or more in service. Unlike an honorable discharge, retirees keep their rank and any earned qualifications at the point of retirement. Retirees can come back to the unit at any time and reenlist into any previously held billet during their membership in the unit. Must be approved by S-1 personnel Chief/Officer and unit commander.

 

Enforcement of Policy Clause

Policy enforcement is completely discretionary and exceptions to any policy can be made on a case-by-case basis. This means that at any point a policy can decidedly not factor into a particular instance or string of events when making a decision for the unit or when dealing with personnel matters. It is expected that all policies be enforced to the fullest extent, as detailed in this document, however, should an exception be made the executors of the action must prepare for any possible appeal to policy.

 

Appeal to Policy Clause

After any enforcement of policy a member, or set of members, have the right to appeal to a decision made during the enforcement of the policy. The system of appeals will follow the member's chain of command as detailed in Appendix A, starting with the most direct chain, and moving up. Depending on the situation, jumps in the chain are allowed within reason. If at any point that an appeal is granted, and the decision reversed prior to reaching the top of the chain, the appeal can be finally reviewed by the commander or senior enlisted to either endorse the appeal or overturn that decision. To overturn an appeal at final review there must be a supermajority vote of the senior leadership to overturn the decision.

 

Exploitative Clause

Any exploitation with malice intent of any policy, procedure, or other similar aforementioned documentation will be met with varying punitive actions depending on the scale of the exploit. In layman's terms, any loopholes found and used to better one’s standing, halt this unit’s progression, or go against the general intent of this unit will be met with an administrative discharge or court martial. Any incidence of exploitation will be reviewed by senior leadership and a course of action will be decided by those member(s), if any action is taken.

 

Court Martial

Court martials are extremely rare and should never be the “go to” punishment for a member under investigation. Unlike a discharge, a court martial removes a member entirely from the game servers, TeamSpeak, and rosters (essentially a complete ban).

Policy:

  • Any court martial proceeding must have an extensive, exacting, and unwavering investigation report.

  • Upon surfacing, a court martial request must be approved by the commander, senior enlisted, and the highest ranking member of the defendant’s most direct chain of command.

  • All evidence is subjugated to review and the investigation may be reopened prior to final decision.

  • The defendant will have the right to defend his/herself during the proceeding, however, the proceeding will not be halted on the basis that the defendant has waived this right. Waiving this right is defined by lack of attendance to mandatory sessions of the proceeding or a verbal expression of waiving the right.

  • A jury of the defendant’s peers, five non-leadership members, will review the case and must reach a unanimous decision on the case, whether to acquit or to proceed with court martial.

  • The commander or senior enlisted member will be the judge of the case, and hold the right to overturn a jury decision, but only with a ⅔ vote of the unit majority.

Procedure:

  • Investigation Report, with recommended action of court martial.

  • Court Martial request approved by aforementioned leadership.

  • Review of evidence and investigation before a jury is collected.

  • A jury of peers will review and decide on the case.

  • Presiding judge will make the final decision, or call for a unit majority vote.

 

Appendix A : Chain of Command

What is the Chain of Command?

Your direct chain of command is responsible for your training, discipline, and overall welfare. As a member of this unit, knowing the leaders appointed over you is important in maintaining order and discipline and the succession of command. When you have a problem, issue, suggestion, or anything else you go to the first person in your chain of command, normally a team leader, the order of the “chain” will be shown below. If you have an issue with the most direct chain in your command, you bypass that and go to the next echelon of your command structure.


Appendix B : Duty of an NCO

What is an NCO?

A noncommissioned officer (NCO) is a junior leadership member in your support channel. Your NCO plays a vital role in your development as a member in this unit. The NCO level starts at E-4 (Corporal) and goes all the way to E-9 (Command Sergeant Major).

 

What is the duty of an NCO?

It is the duty of an NCO to maintain, train, and assist all membership below them in their chain of command. As an NCO you are expected to uphold the integrity of this unit at all times, enforce the general orders, and keep and maintain your men and/or section. The personnel under an NCOs command are his/her lifeline and blood. NCOs are the heart of this unit.


Appendix C : Duty of an Officer

What is an Officer?

An officer is generally a senior leadership member that handles administrative tasks for the unit as a whole. Your officer chain of command usually starts with your platoon leader, then executive officer, ending with the company commander. Officers start at Warrant Officer 1 (WO1) and run through Colonel (O-6).

 

What is the duty of an Officer?

There are three main types of officers within this unit: administrative, infantry, and aviation. Administrative officer duties are to keep and maintain unit structure, organization, and direction through means of policy creation as well as appointment of other senior leadership members. Aviation and infantry officer’s duties fall to keeping and maintaining the men under him/her, that is their training doctrine, well being, and motivation within the unit; they are to keep the unit rosters up-to-date to reflect that of the activity and development of their men as they see fit.

 

Appendix D : Definition of Military Simulation

In the community scope of Armed Assault (ARMA), there are many definitions of what it means to “milsim”, or do military simulation, as well as many levels of “milsim” throughout the community. These levels of “milsim” can be relatively divided into five categories:

 

  • Community

    • Usually a group that is based off of many different games, even across different platforms, and uses no military structure or tactics when they play ARMA, simply play to have fun.

  • Casual

    • Usually groups that play ARMA a bit more regularly, there may be the occasional tactical maneuver, but nothing consistent.

  • Serious/Tactical

    • These groups play on a more serious level, in other words, they use tactics to accomplish the objective at hand, however, they do not follow true military structure or doctrine.

  • Realism

    • Similar to a serious group, however, they follow a military structure and implement doctrine that is relatively similar to that of the actual military; these groups more than likely follow a regular training schedule and may even have membership from the actual military providing advice and guidance for the good of the unit.

  • “Milsim”

    • Military simulation, by definition, in the scope of ARMA, is a group which uses and follows actual military tactics, structure, and doctrine to the fullest extent possible through the game and over the internet. Unlike realism, milsim groups are extremely rigorous across all aspects of the unit, leaving little room for error or ignorant membership.

 

As ARMA has grown bigger and more popular the term “milsim” has lost its potency. There are hundreds of groups that range across all five levels as defined above, many of which state they do “milsim” but on closer inspection, most fall within the category of realism, only a handful could be considered full milsim. The main difference between that of a realism unit and a true milsim is that in a realism unit the leaders and members still understand that ARMA is a game used to simulate aspects of the military and milsim units press as close to the the actual military as possible using the game as a catalyst. To note many people will flip the positions of realism and milsim or any of the other levels, and they are equally correct, these are all subjective criteria.

 

END OF UNIT SOP

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